söndag 23 januari 2011

February course content - Ogre 3D engine foundamentals

The Ogre 3D course (www.ogre3d.org) will be about Ogres architecture and how to extend it with as little work as possible.

The  backbone of this course is how to make a Ogre plug-in that change Ogres rendering loop..

 This will be sweet and the next course (in March) we gone continue using the plug-in for addning some nice 3D scene optimization techniques Ogre doesn't support by default.

This will allow your games and applications to get more content on that screen of yours.

Stay tuned.

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